ProjectDDD/Assets/External/Behavior Designer/Runtime/Variables/SharedGameObjectList.cs
2025-07-07 19:25:56 +09:00

16 lines
448 B (Stored with Git LFS)
C#

using UnityEngine;
using System.Collections.Generic;
namespace BehaviorDesigner.Runtime
{
[System.Serializable]
public class SharedGameObjectList : SharedVariable<List<GameObject>>
{
public SharedGameObjectList()
{
mValue = new List<GameObject>();
}
public static implicit operator SharedGameObjectList(List<GameObject> value) { return new SharedGameObjectList { mValue = value }; }
}
}