ProjectDDD/Assets/Pixel Crushers/Dialogue System/Third Party Support/Spine Support/Scripts/SpineSequencerReferences.cs

18 lines
787 B (Stored with Git LFS)
C#

using UnityEngine;
using System.Collections.Generic;
namespace PixelCrushers.DialogueSystem.SpineSupport
{
/// <summary>
/// This component holds references to Spine AnimationReferenceAssets
/// so the SpineAnimation() sequencer command can access them.
/// </summary>
public class SpineSequencerReferences : MonoBehaviour
{
[HelpBox("Assign a SkeletonAnimation or SkeletonGraphic. Then assign animations that the SpineAnimation() sequencer command can use.", HelpBoxMessageType.None)]
public Spine.Unity.SkeletonAnimation skeletonAnimation;
public Spine.Unity.SkeletonGraphic skeletonGraphic;
public List<Spine.Unity.AnimationReferenceAsset> animationReferenceAssets = new List<Spine.Unity.AnimationReferenceAsset>();
}
}