51 lines
2.0 KiB
C#
51 lines
2.0 KiB
C#
#if GRAPH_DESIGNER
|
|
/// ---------------------------------------------
|
|
/// Behavior Designer
|
|
/// Copyright (c) Opsive. All Rights Reserved.
|
|
/// https://www.opsive.com
|
|
/// ---------------------------------------------
|
|
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.Physics
|
|
{
|
|
using Opsive.GraphDesigner.Runtime;
|
|
using Opsive.GraphDesigner.Runtime.Variables;
|
|
using UnityEngine;
|
|
|
|
[NodeDescription("Returns success when a collision starts. This task will only receive the physics callback if it is being reevaluated (with a conditional abort or under a parallel task).")]
|
|
[Shared.Utility.Category("Physics")]
|
|
public class HasEnteredCollision : Conditional
|
|
{
|
|
[Tooltip("The tag of the GameObject that the collision should be checked against.")]
|
|
[SerializeField] protected SharedVariable<string> m_Tag;
|
|
[Tooltip("The collided GameObject.")]
|
|
[SerializeField] protected SharedVariable<GameObject> m_StoredCollisionGameObject;
|
|
|
|
protected override bool ReceiveCollisionEnterCallback => true;
|
|
|
|
private bool m_EnteredCollision;
|
|
|
|
/// <summary>
|
|
/// Returns true when the agent has caused a collision.
|
|
/// </summary>
|
|
/// <returns>True when the agent has caused a collision.</returns>
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
return m_EnteredCollision ? TaskStatus.Success : TaskStatus.Failure;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The agent has caused a collision.
|
|
/// </summary>
|
|
/// <param name="collision">The collision that caused the event.</param>
|
|
protected override void OnCollisionEnter(Collision collision)
|
|
{
|
|
if (!string.IsNullOrEmpty(m_Tag.Value) && !collision.gameObject.CompareTag(m_Tag.Value)) {
|
|
return;
|
|
}
|
|
|
|
if (m_StoredCollisionGameObject != null && m_StoredCollisionGameObject.IsShared) { m_StoredCollisionGameObject.Value = collision.gameObject; }
|
|
|
|
m_EnteredCollision = true;
|
|
}
|
|
}
|
|
}
|
|
#endif |