61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.Math
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[NodeDescription("Compares two integer values.")]
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[Shared.Utility.Category("Math")]
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public class IntComparison : Conditional
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{
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/// <summary>
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/// Specifies the type of comparison that should be performed.
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/// </summary>
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protected enum Operation
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{
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LessThan,
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LessThanOrEqualTo,
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EqualTo,
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NotEqualTo,
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GreaterThanOrEqualTo,
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GreaterThan
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}
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[Tooltip("The operation that should be performed.")]
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[SerializeField] protected SharedVariable<Operation> m_Operation;
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[Tooltip("The first integer.")]
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[SerializeField] protected SharedVariable<int> m_Integer1;
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[Tooltip("The second integer.")]
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[SerializeField] protected SharedVariable<int> m_Integer2;
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/// <summary>
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/// Executes the task.
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/// </summary>
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/// <returns>The execution status of the task.</returns>
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public override TaskStatus OnUpdate()
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{
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switch (m_Operation.Value) {
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case Operation.LessThan:
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return m_Integer1.Value < m_Integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
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case Operation.LessThanOrEqualTo:
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return m_Integer1.Value <= m_Integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
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case Operation.EqualTo:
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return m_Integer1.Value == m_Integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
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case Operation.NotEqualTo:
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return m_Integer1.Value != m_Integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
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case Operation.GreaterThanOrEqualTo:
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return m_Integer1.Value >= m_Integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
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case Operation.GreaterThan:
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return m_Integer1.Value > m_Integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
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}
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return TaskStatus.Failure;
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}
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}
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}
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#endif |