ProjectDDD/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Conditionals/Math/BoolComparison.cs
2025-08-19 18:53:26 +09:00

32 lines
1.0 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.Math
{
using Opsive.GraphDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[NodeDescription("Compares two boolean values.")]
[Shared.Utility.Category("Math")]
public class BoolComparison : Conditional
{
[Tooltip("The first boolean.")]
[SerializeField] protected SharedVariable<bool> m_Bool1;
[Tooltip("The second boolean.")]
[SerializeField] protected SharedVariable<bool> m_Bool2;
/// <summary>
/// Executes the task.
/// </summary>
/// <returns>The execution status of the task.</returns>
public override TaskStatus OnUpdate()
{
return m_Bool1.Value == m_Bool2.Value ? TaskStatus.Success : TaskStatus.Failure;
}
}
}
#endif