31 lines
949 B
C#
31 lines
949 B
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[NodeDescription("Flips the value of the boolean.")]
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[Shared.Utility.Category("Math")]
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public class BoolFlip : Action
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{
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[Tooltip("The bool that should be flipped.")]
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[SerializeField] protected SharedVariable<bool> m_Bool;
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/// <summary>
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/// Executes the task.
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/// </summary>
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/// <returns>The execution status of the task.</returns>
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public override TaskStatus OnUpdate()
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{
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m_Bool.Value = !m_Bool.Value;
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return TaskStatus.Success;
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}
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}
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}
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#endif |