ProjectDDD/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Log.cs
2025-08-19 18:53:26 +09:00

34 lines
1.1 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions
{
using Opsive.GraphDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
/// <summary>
/// Logs the specified string.
/// </summary>
[NodeIcon("c97bee71424b3e247a161d1279643506", "138439e3588de5d449b7949d68d32ad8")]
[NodeDescription("A simple task which will output the specified text and return success. It can be used for debugging.")]
public class Log : Action
{
[Tooltip("The string that should be outputted to the console.")]
[SerializeField] protected SharedVariable<string> m_Text;
/// <summary>
/// Executes the task.
/// </summary>
/// <returns>The execution status of the task.</returns>
public override TaskStatus OnUpdate()
{
Debug.Log(m_Text.Value);
return TaskStatus.Success;
}
}
}
#endif