ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/Npc/RestaurantNpcCharacter.cs
2025-08-19 18:53:26 +09:00

17 lines
357 B
C#

using UnityEngine;
namespace DDD
{
// [RequireComponent(typeof(BehaviorTree))]
public class RestaurantNpcCharacter : RestaurantCharacter
{
// protected BehaviorTree _behaviorTree;
protected override void Awake()
{
base.Awake();
// _behaviorTree = GetComponent<BehaviorTree>();
}
}
}