52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using Sirenix.OdinInspector;
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using UnityEngine;
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namespace DDD
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{
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public class RestaurantCharacter : MonoBehaviour, IGameCharacter, IInteractor
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{
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[EnumToggleButtons, SerializeField] protected InteractionType _interactionType;
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RestaurantCharacterInteraction _interactionComponent;
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protected virtual void Awake()
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{
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_interactionComponent = GetComponent<RestaurantCharacterInteraction>();
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}
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protected virtual void Start()
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{
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foreach (var typeToSolver in RestaurantInteractionEventSolvers.TypeToSolver)
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{
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var flag = typeToSolver.Key;
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if (flag == InteractionType.None) continue;
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if ((_interactionType & flag) == 0) continue;
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if (!TryGetComponent(typeToSolver.Value, out _))
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{
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gameObject.AddComponent(typeToSolver.Value);
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}
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}
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}
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public GameObject GetInteractorGameObject()
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{
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return _interactionComponent.GetInteractorGameObject();
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}
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public IInteractable GetFocusedInteractable()
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{
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return _interactionComponent.GetFocusedInteractable();
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}
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public bool CanSolveInteractionType(InteractionType interactionType)
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{
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return _interactionComponent.CanSolveInteractionType(interactionType);
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}
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public bool CanInteractTo(IInteractable interactable, ScriptableObject payloadSo = null)
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{
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return _interactionComponent.CanInteractTo(interactable, payloadSo);
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}
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}
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} |