ProjectDDD/Assets/_DDD/_Scripts/GameFramework/PlayerManager.cs

20 lines
420 B
C#

using UnityEngine;
namespace DDD
{
public class PlayerManager : Singleton<PlayerManager>
{
private GameObject _player;
public void RegisterPlayer(GameObject player)
{
_player = player;
Debug.Log($"Player registered: {player.name}");
}
public GameObject GetPlayer()
{
return _player ? _player : null;
}
}
}