18 lines
787 B (Stored with Git LFS)
C#
18 lines
787 B (Stored with Git LFS)
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace PixelCrushers.DialogueSystem.SpineSupport
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{
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/// <summary>
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/// This component holds references to Spine AnimationReferenceAssets
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/// so the SpineAnimation() sequencer command can access them.
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/// </summary>
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public class SpineSequencerReferences : MonoBehaviour
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{
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[HelpBox("Assign a SkeletonAnimation or SkeletonGraphic. Then assign animations that the SpineAnimation() sequencer command can use.", HelpBoxMessageType.None)]
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public Spine.Unity.SkeletonAnimation skeletonAnimation;
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public Spine.Unity.SkeletonGraphic skeletonGraphic;
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public List<Spine.Unity.AnimationReferenceAsset> animationReferenceAssets = new List<Spine.Unity.AnimationReferenceAsset>();
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}
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} |