ProjectDDD/Assets/Scirpts/ModeManager.cs
2025-06-25 11:33:17 +09:00

29 lines
505 B (Stored with Git LFS)
C#

using UnityEngine;
public class ModeManager : SLGameComponent
{
public override void Begin()
{
SLGame.AddNotify("CurrentMode", OnChangeMode);
}
private void OnChangeMode()
{
var currentMode = SLGame.Session["CurrentMode"];
if (currentMode == "Title")
{
SLGame.ActiveComponent("Title", true);
}
// TODO: 씬을 바꿔준다
}
public override void End()
{
}
public override void Update()
{
}
}