ProjectDDD/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Time/GetTime.cs
2025-07-07 19:25:56 +09:00

23 lines
572 B (Stored with Git LFS)
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityTime
{
[TaskCategory("Unity/Time")]
[TaskDescription("Returns the time in second since the start of the game.")]
public class GetTime : Action
{
[Tooltip("The variable to store the result")]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Time.time;
return TaskStatus.Success;
}
public override void OnReset()
{
storeResult = 0;
}
}
}