ProjectDDD/Assets/External/Behavior Designer/Runtime/Tasks/Unity/GameObject/SetActive.cs
2025-07-07 19:25:56 +09:00

27 lines
803 B (Stored with Git LFS)
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
{
[TaskCategory("Unity/GameObject")]
[TaskDescription("Activates/Deactivates the GameObject. Returns Success.")]
public class SetActive : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("Active state of the GameObject")]
public SharedBool active;
public override TaskStatus OnUpdate()
{
GetDefaultGameObject(targetGameObject.Value).SetActive(active.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
active = false;
}
}
}