14 lines
276 B
C#
14 lines
276 B
C#
using UnityEngine;
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namespace AllIn1SpriteShader
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{
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public class DemoItem : MonoBehaviour
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{
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static readonly Vector3 lookAtZ = new Vector3(0, 0, 1);
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void Update()
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{
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transform.LookAt(transform.position + lookAtZ);
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}
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}
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} |