83 lines
2.4 KiB (Stored with Git LFS)
C#
83 lines
2.4 KiB (Stored with Git LFS)
C#
// Copyright (c) Pixel Crushers. All rights reserved.
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using UnityEngine;
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namespace PixelCrushers.DialogueSystem
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{
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/// <summary>
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/// Deprecated by DialogueSystemTrigger.
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/// Starts a sequence at the start and/or end of a dialogue event.
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/// </summary>
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[AddComponentMenu("")] // Deprecated
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public class StartSequenceOnDialogueEvent : ActOnDialogueEvent
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{
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/// <summary>
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/// The parameters for a sequence action.
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/// </summary>
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[System.Serializable]
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public class SequenceAction : Action
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{
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/// <summary>
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/// The actor performing the sequence.
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/// </summary>
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public Transform actor;
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/// <summary>
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/// The other participant (e.g., in a conversation, this is the "listener").
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/// </summary>
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public Transform otherParticipant;
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/// <summary>
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/// The sequence to play.
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/// </summary>
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[Multiline]
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public string sequence;
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}
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/// <summary>
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/// Actions to take on the "start" event (e.g., OnConversationStart).
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/// </summary>
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public SequenceAction[] onStart = new SequenceAction[0];
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/// <summary>
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/// Actions to take on the "end" event (e.g., OnConversationEnd).
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/// </summary>
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public SequenceAction[] onEnd = new SequenceAction[0];
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public override void TryStartActions(Transform actor)
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{
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TryActions(onStart, actor);
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}
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public override void TryEndActions(Transform actor)
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{
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TryActions(onEnd, actor);
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}
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private void TryActions(SequenceAction[] actions, Transform actor)
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{
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if (actions == null) return;
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foreach (SequenceAction action in actions)
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{
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if (action != null && action.condition != null && action.condition.IsTrue(actor)) DoAction(action, actor);
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}
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}
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public void DoAction(SequenceAction action, Transform actor)
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{
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if (action != null)
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{
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Transform sequenceActor = Tools.Select(action.actor, this.transform);
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Transform otherParticipant = Tools.Select(action.otherParticipant, actor);
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DialogueManager.PlaySequence(action.sequence, sequenceActor, otherParticipant);
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}
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}
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}
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}
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