ProjectDDD/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/OnEvent/StartConversationOnDialogueEvent.cs

76 lines
2.3 KiB (Stored with Git LFS)
C#

// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
namespace PixelCrushers.DialogueSystem
{
/// <summary>
/// Deprecated by DialogueSystemTrigger.
/// Starts a conversation at the start and/or end of a dialogue event.
/// </summary>
[AddComponentMenu("")] // Deprecated
public class StartConversationOnDialogueEvent : ActOnDialogueEvent
{
[System.Serializable]
public class ConversationAction : Action
{
public Transform speaker;
public Transform listener;
[ConversationPopup]
public string conversation;
public bool skipIfNoValidEntries;
}
/// <summary>
/// Actions to take on the "start" event (e.g., OnConversationStart).
/// </summary>
public ConversationAction[] onStart = new ConversationAction[0];
/// <summary>
/// Actions to take on the "end" event (e.g., OnConversationEnd).
/// </summary>
public ConversationAction[] onEnd = new ConversationAction[0];
public override void TryStartActions(Transform actor)
{
TryActions(onStart, actor);
}
public override void TryEndActions(Transform actor)
{
TryActions(onEnd, actor);
}
private void TryActions(ConversationAction[] actions, Transform actor)
{
if (actions == null) return;
foreach (ConversationAction action in actions)
{
if (action != null && action.condition != null && action.condition.IsTrue(actor)) DoAction(action, actor);
}
}
/// <summary>
/// Executes a conversation action.
/// </summary>
public void DoAction(ConversationAction action, Transform actor)
{
if (action != null)
{
Transform speaker = Tools.Select(action.speaker, this.transform);
Transform listener = Tools.Select(action.listener, actor);
bool skip = action.skipIfNoValidEntries && !DialogueManager.ConversationHasValidEntry(action.conversation, speaker, listener);
if (!skip) DialogueManager.StartConversation(action.conversation, speaker, listener);
}
}
}
}