ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantCharacterAnimation.cs
NTG_Lenovo bfb7ccbe4b SpineController 추가, 애니메이션 이벤트로 관리
FlipVisualLook RestaurantPlayerCharacter에서 관리
2025-07-14 14:07:15 +09:00

27 lines
840 B
C#

using UnityEngine;
namespace DDD
{
public class RestaurantCharacterAnimation : MonoBehaviour
{
private RestaurantPlayerMovement _restaurantPlayerMovement;
private SpineController _spineController;
private void Awake()
{
_restaurantPlayerMovement = GetComponent<RestaurantPlayerMovement>();
_spineController = GetComponent<SpineController>();
}
private void OnMove(bool isMoving)
{
string animationName = isMoving ? RestaurantPlayerAnimation.Walk : RestaurantPlayerAnimation.Idle;
_spineController.PlayAnimation(animationName, true);
}
private void OnDash(float dashTime)
{
_spineController.PlayAnimationDuration(RestaurantPlayerAnimation.Dash, false, duration:dashTime);
}
}
}