76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DDD
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{
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public class ItemSlotUi : MonoBehaviour, IInventorySlotUi
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{
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[SerializeField] private Button _button;
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[SerializeField] private Image _icon;
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[SerializeField] private TextMeshProUGUI _countText;
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[SerializeField] private Image _markImage;
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[SerializeField] private Sprite _checkSprite;
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[SerializeField] private Sprite _xSprite;
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[SerializeField] private Sprite _emptyFoodSprite;
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[SerializeField] private Sprite _emptyDrinkSprite;
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public ItemViewModel Model { get; private set; }
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public void Initialize(ItemViewModel model)
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{
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Model = model;
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_button.onClick.AddListener(() =>
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{
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RestaurantEvents.ItemSlotSelectedEvent.Model = Model;
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EventBus.Broadcast(RestaurantEvents.ItemSlotSelectedEvent);
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});
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if (model != null)
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{
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_icon.sprite = model.Icon;
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_countText.text = model.Count?.ToString() ?? string.Empty;
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_countText.gameObject.SetActive(true);
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_markImage.gameObject.SetActive(false);
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_button.interactable = true;
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}
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else
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{
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_countText.gameObject.SetActive(false);
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_markImage.gameObject.SetActive(true);
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_button.interactable = false;
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}
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}
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public void UpdateCount(int newCount)
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{
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_countText.text = newCount.ToString();
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}
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public void SetMark(bool registered)
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{
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//_markImage.sprite = registered ? _checkSprite : _xSprite;
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_countText.gameObject.SetActive(false);
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_markImage.gameObject.SetActive(true);
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}
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public void ClearMark()
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{
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_countText.gameObject.SetActive(true);
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_markImage.gameObject.SetActive(false);
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}
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public void SetEmptyFood()
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{
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_icon.sprite = _emptyFoodSprite;
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_markImage.gameObject.SetActive(false);
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}
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public void SetEmptyDrink()
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{
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_icon.sprite = _emptyDrinkSprite;
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_markImage.gameObject.SetActive(false);
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}
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}
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} |