54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using UnityEngine;
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using UnityEngine.Localization;
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using UnityEngine.Localization.Components;
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using UnityEngine.UI;
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namespace DDD
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{
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public class InteractionMessageUi : BaseUi, IEventHandler<ShowInteractionUiEvent>, IEventHandler<HideInteractionUiEvent>
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{
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[SerializeField] private Image _filledImage;
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[SerializeField] private LocalizeStringEvent _textLabelLocalizeStringEvent;
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private LocalizedString _previousLocalizedString;
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protected override void Start()
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{
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base.Start();
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_filledImage.fillAmount = 0f;
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EventBus.Register<ShowInteractionUiEvent>(this);
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EventBus.Register<HideInteractionUiEvent>(this);
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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EventBus.Unregister<ShowInteractionUiEvent>(this);
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EventBus.Unregister<HideInteractionUiEvent>(this);
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}
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public void Invoke(ShowInteractionUiEvent evt)
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{
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_previousLocalizedString = LocalizationManager.Instance.GetLocalizedString(evt.TextKey);
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if (_textLabelLocalizeStringEvent.StringReference != _previousLocalizedString)
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{
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_textLabelLocalizeStringEvent.StringReference = _previousLocalizedString;
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}
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_filledImage.fillAmount = evt.HoldProgress;
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if (_panel.activeInHierarchy == false)
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{
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OpenPanel();
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}
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}
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public void Invoke(HideInteractionUiEvent evt)
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{
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_filledImage.fillAmount = 0f;
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ClosePanel();
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}
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}
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} |