ProjectDDD/Assets/External/Behavior Designer/Editor/ExternalBehaviorTreeInspector.cs
2025-07-08 19:46:31 +09:00

13 lines
281 B
C#

using UnityEngine;
using UnityEditor;
using BehaviorDesigner.Runtime;
namespace BehaviorDesigner.Editor
{
[CustomEditor(typeof(ExternalBehaviorTree))]
public class ExternalBehaviorTreeInspector : ExternalBehaviorInspector
{
// intentionally left blank
}
}