12 lines
318 B
C#
12 lines
318 B
C#
using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "UiData", menuName = "GameData/UiData")]
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public class UiData : SerializedScriptableObject
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{
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public Dictionary<GameFlowState, List<BaseUi>> FlowToUiMapping = new();
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}
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} |