23 lines
948 B (Stored with Git LFS)
C#
23 lines
948 B (Stored with Git LFS)
C#
// Copyright (c) Pixel Crushers. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace PixelCrushers.DialogueSystem
|
|
{
|
|
|
|
/// <summary>
|
|
/// This interface allows other dialogue UI implementations to work with
|
|
/// code that normally affects StandardDialogueUIs.
|
|
/// </summary>
|
|
public interface IStandardDialogueUI
|
|
{
|
|
|
|
void SetActorSubtitlePanelNumber(DialogueActor dialogueActor, SubtitlePanelNumber subtitlePanelNumber);
|
|
void SetActorMenuPanelNumber(DialogueActor dialogueActor, MenuPanelNumber menuPanelNumber);
|
|
void OverrideActorPanel(Actor actor, SubtitlePanelNumber subtitlePanelNumber, bool immediate = false);
|
|
void OverrideActorPanel(Actor actor, SubtitlePanelNumber subtitlePanelNumber, StandardUISubtitlePanel customPanel, bool immediate = false);
|
|
void OverrideActorMenuPanel(Transform actorTransform, MenuPanelNumber menuPanelNumber, StandardUIMenuPanel customPanel);
|
|
|
|
}
|
|
}
|