201 lines
6.3 KiB (Stored with Git LFS)
C#
201 lines
6.3 KiB (Stored with Git LFS)
C#
#if USE_TIMELINE
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#if UNITY_2017_1_OR_NEWER
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// Copyright (c) Pixel Crushers. All rights reserved.
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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using System.Collections;
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using System.Collections.Generic;
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namespace PixelCrushers.DialogueSystem
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{
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[AddComponentMenu("")] // Use wrapper.
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public class TimelineTrigger : DialogueEventStarter
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{
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[DialogueTriggerEvent]
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public DialogueTriggerEvent trigger = DialogueTriggerEvent.OnUse;
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[Tooltip("Playable Director through which to play the timeline. If a Timeline is assigned, play it when the trigger fires.")]
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public PlayableDirector playableDirector;
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[Tooltip("If Playable Director above is unassigned, or if no asset is assigned to the Playable Director, play this Timeline asset when the trigger fires.")]
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public TimelineAsset timelineAsset;
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public Condition condition;
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[Tooltip("(Optional) Bind these GameObjects to the Timeline's tracks.")]
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public List<GameObject> bindings = new List<GameObject>();
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private bool tryingToStart = false;
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public void OnBarkEnd(Transform actor)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnBarkEnd)) TryStart(actor);
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}
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public void OnConversationEnd(Transform actor)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnConversationEnd)) TryStart(actor);
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}
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public void OnSequenceEnd(Transform actor)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnSequenceEnd)) TryStart(actor);
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}
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public void OnUse(Transform actor)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnUse)) TryStart(actor);
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}
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public void OnUse(string message)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnUse)) TryStart(null);
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}
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public void OnUse()
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnUse)) TryStart(null);
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}
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public void OnTriggerEnter(Collider other)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnTriggerEnter)) TryStart(other.transform);
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}
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public void OnTriggerExit(Collider other)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnTriggerExit)) TryStart(other.transform);
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}
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public void OnCollisionEnter(Collision collision)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnCollisionEnter)) TryStart(collision.collider.transform);
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}
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public void OnCollisionExit(Collision collision)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnTriggerExit)) TryStart(collision.collider.transform);
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}
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#if USE_PHYSICS2D || !UNITY_2018_1_OR_NEWER
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public void OnTriggerEnter2D(Collider2D other)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnTriggerEnter)) TryStart(other.transform);
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}
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public void OnTriggerExit2D(Collider2D other)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnTriggerExit)) TryStart(other.transform);
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}
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public void OnCollisionEnter2D(Collision2D collision)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnTriggerEnter)) TryStart(collision.collider.transform);
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}
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public void OnCollisionExit2D(Collision2D collision)
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{
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if (enabled && (trigger == DialogueTriggerEvent.OnTriggerExit)) TryStart(collision.collider.transform);
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}
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#endif
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public void Awake()
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{
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if (playableDirector == null) playableDirector = GetComponent<PlayableDirector>();
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if (playableDirector == null && timelineAsset != null) playableDirector = gameObject.AddComponent<PlayableDirector>();
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if (playableDirector != null && playableDirector.playableAsset == null) playableDirector.playableAsset = timelineAsset;
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}
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public void Start()
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{
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// Waits one frame to allow all other components to finish their Start() methods.
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if (trigger == DialogueTriggerEvent.OnStart) StartCoroutine(StartAfterOneFrame());
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}
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private bool listenForOnDestroy = false;
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public void OnEnable()
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{
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listenForOnDestroy = true;
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// Waits one frame to allow all other components to finish their OnEnable() methods.
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if (trigger == DialogueTriggerEvent.OnEnable) StartCoroutine(StartAfterOneFrame());
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}
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public void OnDisable()
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{
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if (!listenForOnDestroy) return;
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if (trigger == DialogueTriggerEvent.OnDisable) TryStart(null);
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}
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public void OnLevelWillBeUnloaded()
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{
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listenForOnDestroy = false;
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}
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public void OnApplicationQuit()
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{
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listenForOnDestroy = false;
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}
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public void OnDestroy()
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{
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if (!listenForOnDestroy) return;
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if (trigger == DialogueTriggerEvent.OnDestroy) TryStart(null);
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}
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private IEnumerator StartAfterOneFrame()
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{
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yield return null;
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TryStart(null);
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}
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/// <summary>
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/// Show the alert if the condition is true.
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/// </summary>
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public void TryStart(Transform actor)
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{
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if (tryingToStart) return;
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tryingToStart = true;
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try
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{
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if ((condition == null) || condition.IsTrue(actor))
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{
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SetBindings();
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playableDirector.Play();
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DestroyIfOnce();
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}
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}
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finally
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{
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tryingToStart = false;
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}
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}
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private void SetBindings()
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{
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var timelineAsset = playableDirector.playableAsset as TimelineAsset;
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if (timelineAsset == null) return;
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for (var i = 0; i < bindings.Count; i++)
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{
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if (bindings[i] != null)
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{
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var track = timelineAsset.GetOutputTrack(i);
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if (track != null)
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{
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playableDirector.SetGenericBinding(track, bindings[i]);
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}
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}
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}
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}
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}
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}
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#endif
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#endif
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