ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantCharacterAnimation.cs

48 lines
1.4 KiB
C#

using UnityEngine;
namespace DDD
{
public class RestaurantCharacterAnimation : MonoBehaviour
{
private RestaurantPlayerMovement _restaurantPlayerMovement;
private SpineController _spineController;
private void Awake()
{
_restaurantPlayerMovement = GetComponent<RestaurantPlayerMovement>();
_spineController = GetComponent<SpineController>();
}
private void Start()
{
_restaurantPlayerMovement.OnMoving += OnMove;
_restaurantPlayerMovement.OnDashing += OnDash;
}
private void OnDestroy()
{
if (_restaurantPlayerMovement)
{
_restaurantPlayerMovement.OnMoving -= OnMove;
_restaurantPlayerMovement.OnDashing -= OnDash;
}
}
private void OnMove(bool isMoving)
{
string animationName = isMoving ? RestaurantPlayerAnimation.Walk : RestaurantPlayerAnimation.Idle;
_spineController.PlayAnimation(animationName, true);
}
private void OnDash(float dashTime)
{
_spineController.PlayAnimationDuration(RestaurantPlayerAnimation.Dash, false, duration:dashTime);
}
public bool IsPlayingAnimation()
{
// TODO : Implement this
return false;
}
}
}