ProjectDDD/Assets/Scirpts/Restaurant.cs
2025-06-25 15:22:00 +09:00

23 lines
373 B
C#

using Superlazy;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Restaurant : SLGameComponent
{
public override void Begin()
{
SceneManager.LoadScene("Scenes/Restaurant", LoadSceneMode.Additive);
// Load
}
public override void Update()
{
}
public override void End()
{
}
}