ProjectDDD/Assets/_DDD/_Scripts/GameUi/New/ItemDetailPanel.cs
2025-07-28 04:50:55 +09:00

46 lines
1.4 KiB
C#

using System;
using TMPro;
using UnityEngine;
using UnityEngine.Localization.Components;
using UnityEngine.UI;
namespace DDD
{
public class ItemDetailPanel : MonoBehaviour, IEventHandler<ItemSlotSelectedEvent>
{
[SerializeField] private TextMeshProUGUI _nameText;
[SerializeField] private LocalizeStringEvent _nameLocalizer;
[SerializeField] private TextMeshProUGUI _descriptionText;
[SerializeField] private LocalizeStringEvent _descriptionLocalizer;
[SerializeField] private Image _cookwareImage;
private void Start()
{
_nameText.text = string.Empty;
_descriptionText.text = string.Empty;
_cookwareImage.sprite = null;
}
private void OnEnable()
{
EventBus.Register<ItemSlotSelectedEvent>(this);
}
private void OnDisable()
{
EventBus.Unregister<ItemSlotSelectedEvent>(this);
}
public void Invoke(ItemSlotSelectedEvent evt)
{
Show(evt.Model);
}
public void Show(ItemViewModel model)
{
_nameLocalizer.StringReference = LocalizationManager.Instance.GetLocalizedString(model.NameKey);
_descriptionLocalizer.StringReference = LocalizationManager.Instance.GetLocalizedString(model.DescriptionKey);
_cookwareImage.sprite = DataManager.Instance.GetSprite(model.Id);
}
}
}