ProjectDDD/Assets/_DDD/_Scripts/RestaurantState/RestaurantEnvironmentState.cs

13 lines
488 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace DDD
{
// [CreateAssetMenu(fileName = "FILENAME", menuName = "MENUNAME", order = 0)]
public class RestaurantEnvironmentState : ScriptableObject
{
// TODO : Public???
public List<RestaurantEnvironmentData> RestaurantEnvironmentProps = new List<RestaurantEnvironmentData>();
public List<RestaurantEnvironmentData> RestaurantEnvironmentObjects = new List<RestaurantEnvironmentData>();
}
}