ProjectDDD/Assets/Scirpts/DDDMain.cs
2025-06-25 11:33:17 +09:00

18 lines
248 B
C#

using UnityEngine;
public class DDDMain : SLGameComponent
{
public override void Begin()
{
SLGame.Session["CurrentMode"] = "Title";
}
public override void End()
{
}
public override void Update()
{
}
}