ProjectDDD/Assets/_DDD/_Scripts/Restaurant/Character/Npc/NpcCharacter.cs
2025-08-27 17:25:11 +09:00

14 lines
281 B
C#

using Opsive.BehaviorDesigner.Runtime;
using UnityEngine;
namespace DDD.Restaurant
{
[RequireComponent(typeof(NpcMovement))]
public class NpcCharacter : RestaurantCharacter
{
protected override void Awake()
{
base.Awake();
}
}
}