ProjectDDD/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Input/IsKeyDown.cs
2025-07-07 19:25:56 +09:00

22 lines
555 B (Stored with Git LFS)
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
{
[TaskCategory("Unity/Input")]
[TaskDescription("Returns success when the specified key is pressed.")]
public class IsKeyDown : Conditional
{
[Tooltip("The key to test")]
public KeyCode key;
public override TaskStatus OnUpdate()
{
return Input.GetKeyDown(key) ? TaskStatus.Success : TaskStatus.Failure;
}
public override void OnReset()
{
key = KeyCode.None;
}
}
}