ProjectDDD/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Input/GetKey.cs
2025-07-07 19:25:56 +09:00

27 lines
685 B (Stored with Git LFS)
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
{
[TaskCategory("Unity/Input")]
[TaskDescription("Stores the pressed state of the specified key.")]
public class GetKey : Action
{
[Tooltip("The key to test.")]
public KeyCode key;
[RequiredField]
[Tooltip("The stored result")]
public SharedBool storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Input.GetKey(key);
return TaskStatus.Success;
}
public override void OnReset()
{
key = KeyCode.None;
storeResult = false;
}
}
}