ProjectDDD/Assets/External/Behavior Designer/Runtime/BehaviorTree.cs
2025-07-08 19:46:31 +09:00

11 lines
243 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime
{
// Wrapper for the Behavior class
[AddComponentMenu("Behavior Designer/Behavior Tree")]
public class BehaviorTree : Behavior
{
// intentionally left blank
}
}