ProjectDDD/Packages/SLUnity/SLGameComponent.cs
2025-06-25 11:33:17 +09:00

13 lines
275 B (Stored with Git LFS)
C#

using Superlazy;
public abstract class SLGameComponent
{
public static SLEntity Player => SLGame.Session["Player"];
public bool Active { get; internal set; }
public abstract void Begin();
public abstract void Update();
public abstract void End();
}