ProjectDDD/Assets/Scirpts/Inventory.cs
2025-06-25 16:18:11 +09:00

46 lines
1.3 KiB (Stored with Git LFS)
C#

using System.Collections.Generic;
using UnityEngine;
namespace DDD
{
public class Inventory : MonoBehaviour
{
Dictionary<string, Item> inventory;
private List<RectTransform> unusedItems;
void Start()
{
var task= GoogleSheetManager.LoadSo<ItemSo>();
var items = task.Result;
unusedItems = new List<RectTransform>();
// TODO: 데이터에서 가져오기
inventory = new Dictionary<string, Item>();
inventory["0"] = items.ItemList[0];
inventory["1"] = items.ItemList[1];
inventory["2"] = items.ItemList[2];
UpdateItemList();
}
public void UpdateItemList()
{
RectTransform inventoryRoot;
RectTransform itemPrefab;
var counts = inventoryRoot.childCount;
for (int i = 0; i < counts; ++i)
{
var child = inventoryRoot.GetChild(0);
unusedItems.Add(child as RectTransform);
child.SetParent(null);
child.gameObject.SetActive(false);
}
foreach (var item in inventory)
{
}
}
}
}