ProjectDDD/Assets/_Datas/SLShared/SLUnity/SLUI/SLUIResource.cs
2025-06-17 20:47:57 +09:00

17 lines
314 B (Stored with Git LFS)
C#

using Superlazy;
using UnityEngine;
public class SLUIResource : MonoBehaviour
{
public string effectBind;
private SLResourceObject effect;
private void OnEnable()
{
if (effect == null)
{
effect = SLResources.CreateInstance(effectBind, transform);
}
}
}