ProjectDDD/Assets/Scirpts/Restaurant.cs
2025-06-25 11:33:17 +09:00

17 lines
218 B
C#

using Superlazy;
using UnityEngine;
public class Restaurant : SLGameComponent
{
public override void Begin()
{
}
public override void Update()
{
}
public override void End()
{
}
}