ProjectDDD/Assets/_DDD/_Scripts/GameFlow/GameFlowDataSo.cs

10 lines
236 B
C#

using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "GameFlowDataSo", menuName = "GameFlow/GameFlowDataSo")]
public class GameFlowDataSo : ScriptableObject
{
public GameFlowState CurrentGameState;
}
}