ProjectDDD/Assets/Samples/Shader Graph/Common/Subgraphs/SampleReflectionProbes.hlsl
2025-07-30 19:44:58 +09:00

22 lines
700 B
HLSL

#ifndef SAMPLE_REFLECTION_PROBES
#define SAMPLE_REFLECTION_PROBES
void URPReflectionProbe_float(float3 positionWS, float3 reflectVector, float3 screenspaceUV, float roughness, out float3 reflection)
{
#ifdef SHADERGRAPH_PREVIEW
reflection = float3(0,0,0);
#else
reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
#endif
}
void URPReflectionProbe_half(float3 positionWS, half3 reflectVector, half3 screenspaceUV, half roughness, out half3 reflection)
{
#ifdef SHADERGRAPH_PREVIEW
reflection = float3(0, 0, 0);
#else
reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
#endif
}
#endif