91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace DDD
|
|
{
|
|
public class ItemSlotUi : MonoBehaviour, IInventorySlotUi
|
|
{
|
|
[SerializeField] private Button _button;
|
|
[SerializeField] private Image _icon;
|
|
[SerializeField] private TextMeshProUGUI _countText;
|
|
[SerializeField] private Image _markImage;
|
|
|
|
public ItemViewModel Model { get; private set; }
|
|
|
|
private const string CheckNoSpriteKey = "CheckNo";
|
|
private const string CheckYesSpriteKey = "CheckYes";
|
|
private const string EmptyDrinkSpriteKey = "EmptyDrink";
|
|
private const string EmptyFoodSpriteKey = "EmptyFood";
|
|
|
|
public void Initialize(ItemViewModel model, RecipeType recipeType = RecipeType.None)
|
|
{
|
|
// TODO : 오늘의 메뉴에서 텍스트 출력 없애기
|
|
Model = model;
|
|
|
|
_button.onClick.RemoveAllListeners();
|
|
_button.onClick.AddListener(() =>
|
|
{
|
|
RestaurantEvents.ItemSlotSelectedEvent.Model = Model;
|
|
EventBus.Broadcast(RestaurantEvents.ItemSlotSelectedEvent);
|
|
});
|
|
|
|
if (Model != null)
|
|
{
|
|
_icon.sprite = model.ItemSprite;
|
|
_countText.text = model.Count.ToString();
|
|
EnableCountText();
|
|
_button.interactable = true;
|
|
}
|
|
else
|
|
{
|
|
if (recipeType == RecipeType.FoodRecipe)
|
|
{
|
|
SetEmptyFood();
|
|
}
|
|
else if (recipeType == RecipeType.DrinkRecipe)
|
|
{
|
|
SetEmptyDrink();
|
|
}
|
|
|
|
_countText.gameObject.SetActive(false);
|
|
_button.interactable = false;
|
|
}
|
|
}
|
|
|
|
public bool CanCraft()
|
|
{
|
|
return Model.Count > 0;
|
|
}
|
|
|
|
public void EnableCountText()
|
|
{
|
|
_countText.gameObject.SetActive(true);
|
|
_markImage.gameObject.SetActive(false);
|
|
}
|
|
|
|
public void EnableMarkImage()
|
|
{
|
|
// TODO : 추후에 현재 등록된 요리도구와 매칭되는지 체크
|
|
//_markImage.sprite = registered ? _checkSprite : _xSprite;
|
|
_countText.gameObject.SetActive(false);
|
|
_markImage.gameObject.SetActive(true);
|
|
}
|
|
|
|
public void SetEmptyFood()
|
|
{
|
|
_icon.sprite = DataManager.Instance.GetSprite(EmptyFoodSpriteKey);
|
|
_markImage.gameObject.SetActive(false);
|
|
_button.interactable = false;
|
|
}
|
|
|
|
public void SetEmptyDrink()
|
|
{
|
|
_icon.sprite = DataManager.Instance.GetSprite(EmptyDrinkSpriteKey);
|
|
_markImage.gameObject.SetActive(false);
|
|
_button.interactable = false;
|
|
}
|
|
|
|
public void SetActive(bool value) => gameObject.SetActive(value);
|
|
}
|
|
} |