ProjectDDD/Assets/External/StylizedWater2/Shaders/SubGraphs
2025-07-07 19:25:56 +09:00
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Readme.txt 프로젝트 구조 변경 2025-07-07 19:25:56 +09:00
Readme.txt.meta 프로젝트 구조 변경 2025-07-07 19:25:56 +09:00
Sample Water Height.shadersubgraph 프로젝트 구조 변경 2025-07-07 19:25:56 +09:00
Sample Water Height.shadersubgraph.meta 프로젝트 구조 변경 2025-07-07 19:25:56 +09:00
Sample Water Normal.shadersubgraph 프로젝트 구조 변경 2025-07-07 19:25:56 +09:00
Sample Water Normal.shadersubgraph.meta 프로젝트 구조 변경 2025-07-07 19:25:56 +09:00

These sub-graphs require the Stylized Water 2 render feature to be active and the "Displacement Prepass" functionality enabled on it.

If so, the water geometry's height (including any displacement effects) is rendered into a buffer.

This allows other shaders to sample the water's height information this way. May be used for various effects.

* Note: Only water geometry on the "Water" layer is rendered into this buffer!
* Height data is represented per-pixel, so discrepancies between this data and the actual height of a vertex is to be expected.