ProjectDDD/Assets/External/Behavior Designer/Runtime/Tasks/Unity/String/GetLength.cs
2025-07-07 19:25:56 +09:00

25 lines
669 B (Stored with Git LFS)
C#

namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
{
[TaskCategory("Unity/String")]
[TaskDescription("Stores the length of the string")]
public class GetLength : Action
{
[Tooltip("The target string")]
public SharedString targetString;
[Tooltip("The stored result")]
[RequiredField]
public SharedInt storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = targetString.Value.Length;
return TaskStatus.Success;
}
public override void OnReset()
{
targetString = "";
storeResult = 0;
}
}
}