ProjectDDD/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Input/GetMousePosition.cs
2025-07-07 19:25:56 +09:00

24 lines
589 B (Stored with Git LFS)
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
{
[TaskCategory("Unity/Input")]
[TaskDescription("Stores the mouse position.")]
public class GetMousePosition : Action
{
[RequiredField]
[Tooltip("The stored result")]
public SharedVector3 storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Input.mousePosition;
return TaskStatus.Success;
}
public override void OnReset()
{
storeResult = Vector3.zero;
}
}
}