ProjectDDD/Assets/_DDD/_Scripts/Restaurant/Ui/OrderUi/CustomerPatienceUiComponent.cs

26 lines
748 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace DDD.Restaurant
{
public class CustomerPatienceUiComponent : MonoBehaviour
{
private IAISharedBlackboard<RestaurantCustomerBlackboardKey> _blackboard;
[SerializeField] HashSet<RestaurantOrderType> _targetOrderType;
[SerializeField] RestaurantOrderType _currentOrderType;
private void Start()
{
if (!TryGetComponent(out _blackboard))
{
Debug.LogWarning($"[{GetType().Name}] 블랙보드가 존재하지 않음 오브젝트 해시코드 {gameObject.GetHashCode()}");
return;
}
}
private void Update()
{
}
}
}