55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DDD
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{
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public enum RestaurantManagementSectionType
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{
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None = 0,
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Menu,
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Cookware,
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Worker
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}
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public enum InventoryCategoryType
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{
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None = 0,
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Food,
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Drink,
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Ingredient
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}
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public class TabButtonUi<T> : MonoBehaviour, ITabSelectable<T>, IInteractableUi where T : Enum
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{
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[field: SerializeField] public T TabType { get; private set; }
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[SerializeField] private Button _button;
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[SerializeField] private TextMeshProUGUI _label;
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[SerializeField] private GameObject _content;
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private Action<T> _onSelected;
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public void Initialize(Action<T> onSelected)
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{
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_onSelected = onSelected;
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_button.onClick.AddListener(() => _onSelected?.Invoke(TabType));
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}
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public void SetSelected(bool isSelected)
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{
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if (_content)
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{
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_content.SetActive(isSelected);
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}
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_button.interactable = !isSelected;
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}
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public bool ButtonIsInteractable => _button != null && _button.interactable;
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public GameObject ButtonGameObject => _button?.gameObject;
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public void OnInteract()
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{
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_onSelected?.Invoke(TabType);
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}
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}
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} |