268 lines
9.5 KiB
C#
268 lines
9.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.7.0
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// from Assets/Free Slash VFX/Demo/PlayerInput.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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#if ENABLE_INPUT_SYSTEM
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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namespace MaykerStudio
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{
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public partial class @InputActions: IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @InputActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""PlayerInput"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""4a97bfef-82b4-4050-a41a-70c9e6c4f783"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""40ab1c69-f8ef-4510-9033-e75a48c81105"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Look"",
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""type"": ""Value"",
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""id"": ""cf39c2a1-7ab5-4de1-9f08-a5897270d24b"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""6a511e35-23b7-45b0-8d94-de737982237c"",
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""path"": ""<Mouse>/delta"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard"",
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""action"": ""Look"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": ""WASD"",
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""id"": ""4f666dce-a859-4127-8c6a-453350aaf979"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""6000fe00-a04f-465b-8bcf-e93134496d5f"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""60ac2e35-9ceb-43a3-8974-7acf7114cb5e"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""dbe52683-fe80-4c42-81c4-ee052ea9af7c"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""bf273381-09be-46c1-b068-1ce76fdab3e1"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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}
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]
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}
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],
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""controlSchemes"": [
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{
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""name"": ""Keyboard"",
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""bindingGroup"": ""Keyboard"",
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""devices"": [
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{
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""devicePath"": ""<Keyboard>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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}
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]
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}");
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// Player
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
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m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Player
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private readonly InputActionMap m_Player;
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private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
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private readonly InputAction m_Player_Move;
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private readonly InputAction m_Player_Look;
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public struct PlayerActions
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{
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private @InputActions m_Wrapper;
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public PlayerActions(@InputActions wrapper) { m_Wrapper = wrapper; }
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public InputAction @Move => m_Wrapper.m_Player_Move;
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public InputAction @Look => m_Wrapper.m_Player_Look;
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
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public void AddCallbacks(IPlayerActions instance)
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{
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if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
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@Move.started += instance.OnMove;
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@Move.performed += instance.OnMove;
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@Move.canceled += instance.OnMove;
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@Look.started += instance.OnLook;
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@Look.performed += instance.OnLook;
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@Look.canceled += instance.OnLook;
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}
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private void UnregisterCallbacks(IPlayerActions instance)
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{
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@Move.started -= instance.OnMove;
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@Move.performed -= instance.OnMove;
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@Move.canceled -= instance.OnMove;
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@Look.started -= instance.OnLook;
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@Look.performed -= instance.OnLook;
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@Look.canceled -= instance.OnLook;
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}
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public void RemoveCallbacks(IPlayerActions instance)
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{
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if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
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UnregisterCallbacks(instance);
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}
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public void SetCallbacks(IPlayerActions instance)
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{
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foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
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UnregisterCallbacks(item);
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m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
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AddCallbacks(instance);
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}
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}
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public PlayerActions @Player => new PlayerActions(this);
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private int m_KeyboardSchemeIndex = -1;
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public InputControlScheme KeyboardScheme
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{
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get
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{
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if (m_KeyboardSchemeIndex == -1) m_KeyboardSchemeIndex = asset.FindControlSchemeIndex("Keyboard");
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return asset.controlSchemes[m_KeyboardSchemeIndex];
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}
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}
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public interface IPlayerActions
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{
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void OnMove(InputAction.CallbackContext context);
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void OnLook(InputAction.CallbackContext context);
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}
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}
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}
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#endif
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