ProjectDDD/Assets/Layer Lab/Scripts/PanelView.cs

20 lines
452 B
C#

using UnityEngine;
namespace LayerLab.CasualGame
{
public class PanelView : MonoBehaviour
{
[SerializeField] private GameObject[] otherPanels;
public void OnEnable()
{
for (int i = 0; i < otherPanels.Length; i++) otherPanels[i].SetActive(true);
}
public void OnDisable()
{
for (int i = 0; i < otherPanels.Length; i++) otherPanels[i].SetActive(false);
}
}
}