ProjectDDD/Packages/com.singularitygroup.hotreload/Editor/Demo/EditorDemo.cs
2025-07-08 19:46:31 +09:00

27 lines
757 B
C#

using System.Collections;
using System.IO;
using SingularityGroup.HotReload.Demo;
using UnityEditor;
using UnityEngine;
namespace SingularityGroup.HotReload.Editor.Demo {
class EditorDemo : IDemo {
public bool IsServerRunning() {
return ServerHealthCheck.I.IsServerHealthy;
}
public void OpenHotReloadWindow() {
HotReloadWindow.Open();
}
public void OpenScriptFile(TextAsset textAsset, int line, int column) {
var path = Path.GetFullPath(AssetDatabase.GetAssetPath(textAsset));
#if UNITY_2019_4_OR_NEWER
Unity.CodeEditor.CodeEditor.CurrentEditor.OpenProject(path, line, column);
#else
EditorUtility.OpenWithDefaultApp(path);
#endif
}
}
}