33 lines
959 B
C#
33 lines
959 B
C#
#if MODULE_ENTITIES
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using Unity.Entities;
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using Unity.Mathematics;
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namespace Pathfinding.ECS {
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/// <summary>
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/// Holds the final movement data for an entity.
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/// This is the data that is used by the movement system to move the entity.
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/// </summary>
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public struct ResolvedMovement : IComponentData {
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/// <summary>\copydocref{MovementControl.targetPoint}</summary>
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public float3 targetPoint;
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/// <summary>\copydocref{MovementControl.speed}</summary>
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public float speed;
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public float turningRadiusMultiplier;
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/// <summary>\copydocref{MovementControl.targetRotation}</summary>
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public float targetRotation;
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/// <summary>\copydocref{MovementControl.targetRotationHint}</summary>
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public float targetRotationHint;
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/// <summary>\copydocref{MovementControl.targetRotationOffset}</summary>
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public float targetRotationOffset;
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/// <summary>\copydocref{MovementControl.rotationSpeed}</summary>
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public float rotationSpeed;
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}
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}
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#endif
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