ProjectDDD/Packages/com.singularitygroup.hotreload/Editor/Helpers/Spinner.cs
2025-07-08 19:46:31 +09:00

80 lines
3.4 KiB
C#

using System;
using UnityEngine;
namespace SingularityGroup.HotReload.Editor {
internal class Spinner {
internal static string SpinnerIconPath => "icon_loading_star_light_mode_96";
internal static Texture2D spinnerTexture => GUIHelper.GetInvertibleIcon(InvertibleIcon.Spinner);
private Texture2D _rotatedTextureLight;
private Texture2D _rotatedTextureDark;
private Texture2D rotatedTextureLight => _rotatedTextureLight ? _rotatedTextureLight : _rotatedTextureLight = GetCopy(spinnerTexture);
private Texture2D rotatedTextureDark => _rotatedTextureDark ? _rotatedTextureDark : _rotatedTextureDark = GetCopy(spinnerTexture);
internal Texture2D rotatedTexture => HotReloadWindowStyles.IsDarkMode ? rotatedTextureDark : rotatedTextureLight;
private float _rotationAngle;
private DateTime _lastRotation;
private int _rotationPeriod;
internal Spinner(int rotationPeriodInMilliseconds) {
_rotationPeriod = rotationPeriodInMilliseconds;
}
internal Texture2D GetIcon() {
if (DateTime.UtcNow - _lastRotation > TimeSpan.FromMilliseconds(_rotationPeriod)) {
_lastRotation = DateTime.UtcNow;
_rotationAngle += 45;
if (_rotationAngle >= 360f)
_rotationAngle -= 360f;
return RotateImage(spinnerTexture, _rotationAngle);
}
return rotatedTexture;
}
private Texture2D RotateImage(Texture2D originalTexture, float angle) {
int w = originalTexture.width;
int h = originalTexture.height;
int x, y;
float centerX = w / 2f;
float centerY = h / 2f;
for (x = 0; x < w; x++) {
for (y = 0; y < h; y++) {
float dx = x - centerX;
float dy = y - centerY;
float distance = Mathf.Sqrt(dx * dx + dy * dy);
float oldAngle = Mathf.Atan2(dy, dx) * Mathf.Rad2Deg;
float newAngle = oldAngle + angle;
float newX = centerX + distance * Mathf.Cos(newAngle * Mathf.Deg2Rad);
float newY = centerY + distance * Mathf.Sin(newAngle * Mathf.Deg2Rad);
if (newX >= 0 && newX < w && newY >= 0 && newY < h) {
rotatedTexture.SetPixel(x, y, originalTexture.GetPixel((int)newX, (int)newY));
} else {
rotatedTexture.SetPixel(x, y, Color.clear);
}
}
}
rotatedTexture.Apply();
return rotatedTexture;
}
public static Texture2D GetCopy(Texture2D tex, TextureFormat format = TextureFormat.RGBA32, bool mipChain = false) {
var tmp = RenderTexture.GetTemporary(tex.width, tex.height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Linear);
Graphics.Blit(tex, tmp);
RenderTexture.active = tmp;
try {
var copy = new Texture2D(tex.width, tex.height, format, mipChain: mipChain);
copy.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0);
copy.Apply();
return copy;
} finally {
RenderTexture.active = null;
RenderTexture.ReleaseTemporary(tmp);
}
}
}
}